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Old Feb 28, 2006, 01:06 PM // 13:06   #1
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Default Ranger/Ele Massive KD!

Ok. Recently there have been Ranger/Elementalists using Thunder Clap and using a Lighting Damage Bow to keep there target pinned to the floor. THis is probably old news to most but I came up with this...

If you had say a full team of Ranger/Ele's with Thunder Clap and the right bows and all picked there own target the apposing team would'nt ever be able to get anything sufficient done because they are pinned to the floor most of the time. If these rangers had builds along the lines of..

Thunder Clap - KD Effect spell
Read the Wind - Arrows reach quicker for quicker KD
Distracting Shot - Interupt for say Hex removle?
Savge shot - Same as above
Quickening Zephyer - To recharge Thunder quicker
Rez Sig
Whirling Defense

For the last slot you could have say Storm chaser or Lighting reflexes (Which would work wonders with RTW!) So, if Thunder wears off you can run and re-cast out of ranger of others.

The other 4 rangers could have trapping builds aswell as Thunder Clap like the above.

Thunder Clap - KD Effect spell
Read the Wind - Arrows reach quicker for better KD
Flame Trap - Standard trap
Barbed Trap - Standard trap
Dust trap - Could leave this one as its high energy
Quickening Zephyer - Recharge Thunder Clap quicker
Rez sig

Again they could have a running skill for the same reason above.

So, at the start of the match the rangers run into a group near each other (So traps are all around them). They cast Thunder clap and pick the target which is there own number (So they are all attacking different targets much like a ranger spike team) Trappers do there thing and then follow on with the Thunder Clapping. So, you now have 8 rangers all shooting arrows which Knock Down targets each hit. Read the Wind makes the arrows reach faster so they are on the ground quicker. Quicking Zephyer means Thunder Clap would be up before the first one ends. Interupting rangers can interupt important skills like hex removle. Trappers will have traps for those that might just get close.

If you changed the builds around abit I am sure that the build can also be made to output sufficient damage to kill the targets faster aswell. Maybe, you could have 6 of these rangers and 2 Ele Nukers which could deal huge damage and the targets couldnt get out because of KD.

Could you guys give me any feedback or any ideas towards this. I dont know how good it would be for holding but for fame here and there it could work in theory but I dont now about reality :P Please give me feedback!

Cheers
Weeping!
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Old Feb 28, 2006, 01:15 PM // 13:15   #2
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How in the world are you going to be able to pay the energy for thunderclap? Or even regen it for second use?

If target is truly immobilized, I would just dump every AoE out there onto the few target within each other's range as "weapon of mass destruction" instead of those traps.
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Old Feb 28, 2006, 01:25 PM // 13:25   #3
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Quote:
Name: Thunderclap (Elite)
Profession: Elementalist
Linked Attribute: Air Magic
Skill Type: Hex Spell
Energy Cost: 10
Casting Time: 2.00
Recharge Time: 15.00
Additional Effect: This skill/spell causes Exhaustion.
Description: For 8..16..19 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15..8..5 Energy or Thunderclap ends.
Name: Thunderclap (Elite)
Profession: Elementalist
Linked Attribute: Air Magic
Skill Type: Hex Spell
Energy Cost: 10
Casting Time: 2.00
Recharge Time: 15.00
Additional Effect: This skill/spell causes Exhaustion.
Description: For 8..16..19 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15..8..5 Energy or Thunderclap ends.
Im sure with a Zealous bow with lighting damage equiped it would be possible
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Old Feb 28, 2006, 01:54 PM // 13:54   #4
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You are clearly insane.
For starters, you can only have one bow string, shocking OR zealous.

The ranger/ele thunderclap thing was a bug that meant that thunderclap didnt end when you reached 0 energy. Now it does, so the build is crap.

Last edited by art_; Feb 28, 2006 at 02:35 PM // 14:35..
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Old Feb 28, 2006, 02:38 PM // 14:38   #5
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You'd get one round of thunderclap off, become exhausted of all energy and then find yourself flawlessed.

Even if you organised this as planned, this is iway fodder.
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Old Feb 28, 2006, 02:51 PM // 14:51   #6
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I seem to recall seeing *back when observor mode had just been implemented* an Elementalist on one of the top guilds then, using the thunderclap x Bow maneuver. Granted, he was picking one target, and most of the time it was a monk or some other target, but it was rather interesting to see him doing it...I'm not sure about it working now though..but I'd say to make up for the energy loss per KD, you'd want to use an ele because of higher energy due to energy storage..maybe glyph of concentration before T.Clap to null the exhaustion *if that's the right glyph*, otherwise the build isn't REALLY that much effective, as it can leave you as a sitting duck if you're not carefull in how sparing you are KDing them..More just a fun/cooky build to play in randoms if you're really looking to play it
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Old Feb 28, 2006, 03:21 PM // 15:21   #7
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Glyph of energy negates exhaustion, and its elite
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Old Feb 28, 2006, 03:24 PM // 15:24   #8
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Quote:
Originally Posted by sh4ft3d
Glyph of energy negates exhaustion, and its elite
Ah yeah, that's right..scratch using that glyph then lol. I Was thinking it was a regular skill for some reason >_<
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Old Feb 28, 2006, 04:06 PM // 16:06   #9
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Thunderclap and similar skills were bugged that they didn't end when the caster ran out of energy. At this point, the skill is trash because of its extreme energy cost and its elite status.
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Old Feb 28, 2006, 05:43 PM // 17:43   #10
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The skill isnt complete trash, but it requires a very certain situation for use. Max out Air magic and Energy storage, pick a high priority target, and dont cast anything. But have others on your team use lightning damage. Fun, but not that useful.
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Old Feb 28, 2006, 07:30 PM // 19:30   #11
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I agree with the above. This would never work with each player picking their own target. But if #1 called the target, and everyone hit them with their Shocking *Bow of Whatever, they should go down pretty quick. Then #2 calls the next target and the team focusses on them, and so on. Or perhaps 2 callers on seperate targets.

The problem becomes one of coordination. If you aren't targetting everyone simultaniously, you can't just pick your number for this. So everyone has to know how to properly call a priority target -- and if you have 2 at once, you need a system to ensure that the 2 don't call the same target.

Anyway, if you could get around that aspect, this kind of configuration should reduce the problem of exhaustion. Your biggest issues aside from coordination would become Balanced Stance and Winter for seperate reasons.
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Old Feb 28, 2006, 09:27 PM // 21:27   #12
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This can work as an E/R, but you limit yourself to just doing knockdown. Needs air set at 16, and energy as high as you can get it. If you use it with a shocking longbow, then the slow fire rate and energy regen works out about even at air 16 so you can keep it up for a long time if you aren't doing other casting.

Great if you just want to keep one target on the ground continuously (like a monk). You just won't be able to do much else.
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Old Mar 02, 2006, 08:16 PM // 20:16   #13
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That Thunderclap bug was awesome!

E/W with a shocking axe, use rush to stay pinned to them, and just axe them to death. It was one of funniest builds I had ever played.

Ahhh, good times.
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Old Mar 07, 2006, 11:16 PM // 23:16   #14
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Someone posted about an ele using thunderclap and arcane mimicrying marksmens's wager. Use a shocking bow of blablahblah. Obviousl;y it would be a e/me, so you coldnt really do damage, but you would shut down a person completely.
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